Unlimited free trials are wonderful things in the MMO genre, they give you time to really try the game out and get a feel for whether you enjoy it or not. Global Agenda (the sci-fi-ish third person shooter) just started theirs and I’m sure you’ve heard about it and thought about giving it a try. I sure did.
I’ll be frank with this post, I downloaded and played GA for a few hours last night — haven’t paid a cent or given any credit card info to do so. I’ve played through the tutorial, several low security PvE missions (low level ones, essentially) and one mercenary map (what seems to be the biggest PvP combat you’ll go through, think point capture game type) while playing a medic class character. For those that don’t have any clue what GA is about, you’re in a futuristic society where an oppressive world government is trying to take over the last remnants of free society — so you must fight them in instances, or something. The storyline isn’t really what this game is about and it doesn’t really matter — you’re here to shoot things and blow stuff up. There are four classes to choose from: Assault is your tanker/heavy weapons guy, Recon is your stealthy assassin/sniper, Robotic is your defensive support guy with force field walls and robots (think Engineer from Team Fortress 2, sorta like them), and the Medic is your healer. Each class has some skill trees and numerous pieces of equipment to use as you level up. Should give some variety. There is crafting that involves buying (possibly finding?) blueprints and crafting it at stations with scraps that you pick up (possibly just from PvE missions). It’s pretty simple. You can purchase different looking pieces of armor from NPC merchants (the crafting might just be for upgrade items that you slot, without cosmetic differences). That’s about it for the general stuff, I think.
The game play in GA is pretty simple, it’s a third person shooter — use your hotkey row to swap between weapons, use items, etc. All the weapons have primary and alternate fire modes, so look at those and get used to them. (For instance, my melee weapon has a shield that blocks melee attacks as the alt fire, my rifle has a scope for alt fire, my healing beam gun thingy has primary fire that heals my target and myself for a little bit while alt fire just heals the target for a lot more — the healing is done just like the medic in TF2.) Everyone has a jet pack which they can use for short bursts of speed or to get to higher areas, you can’t use weapons while using it and it drains energy pretty fast. Speaking of energy, your weapons don’t use bullets and there’s no clips or reloading to worry about — you just have an energy bar that gets drained when you use stuff. It’ll charge over time.
PvE, for low security missions at least, was a random mission from a small batch of pre-made missions (I remember doing about three different ones, then repeating those over a few times) which consisted of NPC bots that you have to blast through till you reach an end boss and kill it. There’s a checkpoint about half-way through the map that let’s you re-spawn there. Players dying a lot (total of 4 deaths possible) will lower your score and overall rewards. Having a balanced team and competent players makes the experience easier but isn’t necessary.
The mercenary map was a bit more interesting, but it wasn’t anything new. It consisted of two teams, roughly 6-8 players per team, fighting over control points on a map. Holding a point gave you victory points and after accumulating enough of those you’d win. I’m sure you’ve done this before. While it certainly wasn’t anything new, the game was pretty fun. The classes act a lot like those in TF2 in many ways, so if you enjoyed that you should have some fun with GA. The only downside was the polish — TF2 is simply better at this stuff than GA in almost every way. Which makes paying money for GA a lot harder. AvA is certainly the point that could make a difference, but I haven’t tried that yet and I’m not sure if it’s even available to trial members.
From a trialer’s stand point, the game was fairly fun but lacking.