Nefchast’s Gaming Blog

Mostly about Video Games, but boredom often breeds endless creations…

Archive for February, 2010

Mythic. (No, Not That One)

Posted by nefchast on February 26, 2010

Well, in an effort to get more posting done (something I really need to do, yeah?) I’ll be adding more Tabletop RPG type material instead of the usual computer gaming. (and so the title)

Today’s post comes about after I purchased and read (most) of the Mythic Game Master Emulator from Word Mill Games. This product comes via PDF or print (Lulu) and is pretty cheap — around $7. (PDF) The book claims to be able to emulate a GM for any roleplaying game, whether you have one player or several. It can also be used to aid a GM to create and run an adventure with the absolute minimum of effort. (create a starting scene) It does these wondrous actions through a few tables, some player logic, and interpretation.

Need something more tangible to get an idea of how it works? Ok. First, start off with your characters and a basic opening scene; then, ask a yes or no question based on the scene and roll on the main chart (taking the two modifiers into account) to see what happens (yes/no, exceptional yes/exceptional no) and apply it to the scene. So, as an example — Your thief character is creeping through his mark’s house, he’s entering a dark room and you ask, “is anyone in the room besides me?” and roll — a ‘no’. You could then go on to ask further questions, as detailed as you want to flesh out the scene until you have a good idea of what you want to do. It may be a bit slower than a normal GM, but it’s soloable — which is important.

I’ve gotten some trial adventure time done with the system so far, testing out my homebrew rules and setting. It works quite well — far better than I thought it might — and has helped me with the testing I need. I could see it easily being used to create some one-shot adventures for/or trying out different systems and settings that you or your players might want to use.

Posted in Tabletop Gaming | Leave a Comment »

Aliens of One World and Another.

Posted by nefchast on February 24, 2010

It’s been a busy past few weeks, what with the release of three good shooters — Mass Effect 2, Bioshock 2, and Aliens vs Predator. I’ve gotten all three and tried em all out.

Mass Effect 2: Solid game all around. If you want to compare it to the first, it improves on nearly every aspect of the game and removes some of the former standard RPG elements (inventory, lots of skills, etc). Simplifying it might not be everyone’s favorite thing, but the rest of the game was polished enough that you wouldn’t notice. If there’s one game you get this quarter — get this one.

Bioshock 2: If you’ve played the first, you’ll know what you’re in for. It’s Rapture again only this time the underwater dystopian city is a few years into the future and more twisted. You play as a big daddy (known as Delta, one of the early BD’s it seems) and can use weapons and plasmids simultaneously. If you think this would make the game easier… well, it does. The game doesn’t feel as dark as the first, but it certainly is more twisted. Even the splicers look like they’ve been through hell. The game feels like the first, with tweaks, and that’s not bad at all. If you enjoy this series — get it. (if you’re just looking for a fun shooter, that’s a bit twisted, get it too)

Aliens vs Predator: This is the one that I’ve had the least experience with so far, only having played through most of the single player campaign. It’s pretty clear the single player mode is practice — it’s not terribly long or deep, it’s fairly mediocre. The multiplayer mode(s) seem to be where the bulk of playtime will be with this game. I did try the multiplayer beta out, but the company went with FFA deathmatch which was a poor representation of the game — one with three way combats. It’s not as good as the first two games (I just talked about), but it’s still a fun shooter. I will say that the combat takes a bit of getting use to and is likely best on consoles. It involves blocking, punching (light and heavy attacks) and such in a sort of rock, paper, scissor type of action. With guns, of course. (unless you’re going Alien, then no guns) Verdict: wait for it to go on sale.

Apart from computer gaming I have gotten to work a bit more on my RPG, changing the rules to be a modified Savage Worlds and other(s). It’s hard for me to really tell where some of it came from since I’ve read through so many different systems over the past several months. SW is certainly the biggest influence though. Also, alternate setting created using the base setting I had. Post-Apocalyptic Zombie Modern Fantasy. Yeah, I know.

Posted in Uncategorized | Leave a Comment »

A Brief Update from the Apocalypse.

Posted by nefchast on February 12, 2010

If you take that title and add MMO to the general thought of the message, you should get one game in mind — Fallen Earth. Yup, I started to play it again, after only lasting a day back in beta. I’d say that it’s come quite a ways since launch.

If you’re curious as to why I got into it, the free trial is to blame. Tried it, really enjoyed it, bought it. Now I’m sitting here typing this as I wait for some crafting to finish so I can make my first motorcycle (I’m still quite the newbie in game, even after nearly two weeks of play). I’ll have more of this in the future, I hope. (maybe even revive the blog a bit with it)

In other news, the latest State of the Game address for Champions Online looks promising — it seems they might be listening after all. Saying pretty words is pretty empty, however, and the whole community is (I’m sure) waiting to see if they actually back up that talk. I think this could be a real make or break moment for Cryptic — they’ve just launched their second MMO (Star Trek Online, of course) and need to rekindle faith in their community — one that isn’t just for CO. Here’s to Cryptic pulling it together and regaining some trust!

Posted in Uncategorized | Tagged: , | Leave a Comment »

 
Follow

Get every new post delivered to your Inbox.