Nefchast’s Gaming Blog

Mostly about Video Games, but boredom often breeds endless creations…

Archive for August, 2009

Trading in War.

Posted by nefchast on August 13, 2009

EVE Online is a harsh place to be; wars rage on across the stars. When one decides to venture out into player owned corporations, even those situated in high sec, fighting is bound to occur.

I’ve been through several war decs, many of which had little to no fighting, and traded through them all. How can one endeavor to play when the wolves are circling their home station? Easy! Just open the Market window.

I prefer trading to make money for one reason: time commitment and its lack of it. Trading is the perfect way to advance your character financially when you have little time to spend or space becomes a bit too dangerous. Simply set up buy and sell orders — then wait. Ok, it’s not quite that simple if you want to buy/sell quickly — you will have to modify your orders from time to time (a lot, depending on the item) to stay competitive.

For those looking to get some action without being blown up, the market is a great tool for you. Everything in EVE is PvP-centric whether the players know it or not, the market is doubly so. When you post orders you are trying to beat everyone else and get your item sold as quickly as possible for as much as possible — this often leads to some trade wars and tactics like baiting. It’s kind of sad, but I’ve been able to get more PvP action out of the market than a run through low sec in a Punisher.

I’ll see about getting a better review of the trade procedure and screenies of it this weekend (while I continue to work on those maps… they are coming, eventually).

For now, check this site out if you haven’t, I can’t believe I didn’t know it existed until recently:  http://www.eve-commander.com/

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EVE Online Sale on Steam.

Posted by nefchast on August 12, 2009

For those looking to get into the game or get an alt account (with the added bonus of using the buddy system to get some extra game time) Steam has EVE on sale for 5 bucks through the 17th.

I’ve got my third account now up and running because of it. The newbie is training the basics (learning skills), just have to decide what the heck I want it to do now…

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Too sick to game?

Posted by nefchast on August 11, 2009

Ever had one of those rare sick days from work where you were too sick to even game? That was me yesterday; never thought it would happen.

Not too much going on lately, game-wise, but there’s a lot going on in the future. I’ve got pre-orders set for Aion, Champions Online and Mortal Online now — getting into the betas of the latter two later this month. Spent the weekend working (part of the reason for being sick yesterday) and so didn’t get any work done on my gaming maps like I wanted. Hopefully will get some of that done later this week before the Champions Online open beta starts (next Monday). I’ll see about getting some rough maps scanned in today or tomorrow.

For now, my gaming is taking it easy with some trading in EVE.

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Champions Online.

Posted by nefchast on August 5, 2009

Champions Online is set for open beta pretty soon (just over a week now) and I’ve got my pre-order ready, client downloaded and waiting. I won’t be doing too much else with Aion right now, I’m waiting on release to really sink my teeth into it and need something to pass the time. So, Champions should fit the bill nicely.

I’ve been a fan of Cryptic’s first supers MMO — City of Heroes — and I’m hoping this next version will be even better. I’ve only kept up with it loosely; most of the information is available at other major game blogs and the game’s site should you be curious. What I’m most interested in right now is the use of micro-transactions in a major western sub-based game, from launch. This isn’t somethig that has really happened yet.

What also interests me is the special subscription offers going on right now, the lifetime and six month ones. Will this game be worth the fee? So far, only two MMOs have kept my attention and money for over six months straight — those being World of Warcraft and EVE Online (kinda polar opposites, yeah?). The inclusion of Star Trek Online beta passes and special in-game items does help.

I’ll be writing some posts come beta time, so look forward to that. In the meantime I’ll continue with the Necropolis 2350 posts (maps are in the works still) and the odd iPhone game.

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A Brief… Abigale.

Posted by nefchast on August 4, 2009

One of the enjoyable aspects of gaming on the iPhone is seeing how developers use the various features available, like the accelerometer. Abigale is one such game.

Abigale is a side scrolling shooter with an anime-themed art style and accelerometer based controls. The game itself is pretty decent, if you like the scrolling shooters. Otherwise, you may find it very repetitive. The gameplay is what I would like to focus on, as I see it being the strongest part of the game.

Your character, Abigale, is a magic user that flies around shooting and swinging a giant flail. Tilting the screen around will not only move her, it will also move the flail. This is the interesting part, to me. You see, like all scrolling shooters, there are a ton of projectiles flying around and instead of just dodging them you can swing your flail about — blocking and absorbing them. Absorbing damage with the flail builds up your power and allows the use of your special ability — swinging the flail about really fast. While not too amazing at first, it does have a special bonus… and drawback. To clear stages you must collect crystals from defeated enemies, but killing them with the normal ranged attack doesn’t really provide many crystals as reward. So, you use the special flail ability which grants a lot of crystals per kill — at the expense of defense. While the ability is active the flail will no longer protect against attacks. Getting the timing and actual usage down is the challenge, you have to be close to hit but too close and you’ll run into them — taking damage. It’s quick to learn but hard to master, kinda.

That’s the basics of the game. As far as it being good or not — I really enjoy it and think it’s definitely worth the cost (which isn’t much).

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Necropolis Campaign part 3.

Posted by nefchast on August 4, 2009

Spoilers, still…

This next section deals with names.

I typically have a few ethnicities in mind when I start tossing names around. In this particular case, I decided on English/Irish/Scottish/Welsh names which seemed to fit my small town, rural agricultural setting pretty well. To get the names I just go to behindthename.com and use their random name generator. Once I have the names I want, I check their origins and then provide an appropriate surname. This is also a good time to get their appearance worked out, should you need it.

For an example: the corrupt priest is named Niven McGill, of Scottish ancestry. He’s balding and graying, but a hint of fiery orange is still visible. He has a scraggly beard, not too long, and he hunches over slightly. It’s difficult to tell, but he was quite strong in his youth, having worked the fields like most Bedford residents. It’s possible that his robes merely hide his true strength…

And there’s one down. The heads of the families are not as important as the priest, I so have names for them but there’s no need to go into details. Same with the corporate members. Niven is the only Wild Card (he’ll be nearly on par with the players) enemy in this adventure.

Now that the enemies are fleshed out some, it’s time to do some mapping… Next time, that is.

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Mobile Gaming.

Posted by nefchast on August 2, 2009

Yesterday’s lack of posting was due to a long awaited phone upgrade — to the 3GS. My former phone was a plain old phone that I’ve had for years, did calls great but nothing else. Now? Gaming, lots of gaming. And books.

My last portable gaming system was the Gameboy Advance SP several years ago, so it’s been awhile. The first thing I really noticed about using the phone for gaming is that the controls do indeed suck — for most games. Most would cite the phone’s design for these flaws, and in some ways it is its fault, but I think the problem lies elsewhere.

UI design. Of the games that I really notice problems on, Sonic the Hedgehog stands out as a great example. This is a straight port of the Genesis game (one of my childhood’s favorite games) and is designed for a system that has separate controls… not so with the iPhone. The result is small, transparent buttons on the game screen that cause much of the viewable world to be taken up with your thumbs (or, my big ol’ thumbs, at least). For a fast paced game like Sonic, this is horrid. It is playable, after getting use to the differences, but no where near as fun as it could be.

The next example is Doom Resurrection. I feel this game actually gets it right — the controls and the game play. For those that don’t know, this version of Doom is similar art-wise to Doom 3 and it is a shooter… on rails. You don’t control the actual movement of your character, just the weapon aim (accelerometer) and firing/reloading/dodging. The buttons are around the screen and small enough to not take up much space and the thumbs stay on the edges — mostly out of view. Just following along with the story and kill anything that pops up (there’s a lot of killing). Having the game on rails does make it seem more story driven than Doom 3, at least I notice the story more, and the enemy encounters are a bit more scripted — no running away when zombies come to gnaw on you.

Really thinking about Doom, I think Time Crisis or House of the Dead — it’s more similar to that than Doom 3.

OK, so gaming on the iPhone isn’t terrible, but it’s far from perfect. What I think needs to happen is a shift in design… for the UI used by games. Interaction with the iPhone is different from any other system and thus needs a different approach to using it. We haven’t gotten there quite yet. Once this does happen, I think the iPhone will be a very solid portable gaming device.

Oh, and Aion beta was this weekend. Only played a bit of it though, for some reason I was getting more lag than I do on the Chinese servers. Crazy.

And, for those that care, the third part of the Necropolis campaign is going to be posted sometime tonight/tomorrow morning.

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Necropolis 2350 Campaign Part 2

Posted by nefchast on August 1, 2009

*Spoilers*

When I left off yesterday, I was talking about the corrupt priest’s involvement with the corporations. The small village (named Bedford — a town near the real Pittsburgh) is agricultural based with the chief export being cotton. Clothing being needed by everyone, they do get good deals from the Church and the corporations (though the corporation trades are secret). Knowing this, it’s easy to see the corporations already have a foothold in the city, but to get involved directly with the local cult… they needed a little something more. Rephaim (the undead) technology.

For the simple back story explanation I chose: on a routine (illegal) sweep through the fringes of Dead Zone Gamma, a corporate team managed to secure a young vampire that was in the midst of testing some new weird science he created. The tech was supposed to make his undead servants more resilient, powerful, and longer lasting — while also providing some regenerative powers. Whether it had any effect on the undead is unknown, but the scientists were able to come up with some new uses for the stuff… specifically in corporate super soldier programs. But, those will be for a later date…

Right now, this small village of Bedford is the site of a smaller experiment — using the tech on plants. What the scientists hope to produce is a far superior strain of cotton, one that could provide cheap, flexible and powerful body armor — body armor that would look like everyday clothing. Again, it’s a minor project, but one that could have some very good results. To further the tests they’ve also insisted that some of the food crops grown for local consumption use the tech — to see if it gives them better yields (and what the effects of human consumption might be, but the villagers won’t know about that).

The corrupt priest and his disciples are essentially the head figures of the village, the six disciples being of the six head families. The people follow what they say for the most part, though most people are not as zealous in their worship to the Dark. The cultists see the corporation as a ‘brother’ in support of the Dark, they have no clue of the real motives or facts behind the tech given them, just that it can provide ‘miracles’ that draw in many converts.

And, that’s the basic interaction between the two enemy groups. Tomorrow I’ll (hopefully) have the next part… names and the etc.

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