Nefchast’s Gaming Blog

Mostly about Video Games, but boredom often breeds endless creations…

Champions Online Beta Wrap-up.

Posted by nefchast on August 25, 2009

It’s been a fun week in tights, running around Millennium City. The beta is closing later today so I thought I’d go ahead and finish the posting (to get a few more hours in after work). My one sentence conclusion:

The game is fun, needs a bit more polish, and has some great ideas along with some not so great.

Pretty vague? Yup, but it’s also quite fitting — there’s a lot to the game that I haven’t seen yet. I love the powers, the power set customization, the character customization, the lack of kill stealing/ownership, and the ‘single server’. I dislike some of the open world missions (particularly ones that result in camping), the lack of defined boundaries in maps (one side of a frozen lake has level 8 mobs, the other side level 26 — easy to walk into on accident), the PvP (it’s not a PvP-centric game, though), and melee damage vs. ranged damage (there’s a big difference).

Let me delve into the last two dislikes a bit: the PvP is ok — it’s fun, but seems like it was just tossed in there. At least at the lower levels. The biggest complaint I have with it is the lack of auto-teaming your side when you enter, you need coordination and it’s already hard to do that with a PUG. Getting a bunch of super powered lowbies to stop flying/running/jumping around long enough to team up is a pain. Especially when there’s something to shoot or stab nearby.

The melee damage vs. ranged damage is a bit different. Melee damage is clearly superior DPS-wise, in many cases it’s surprising to see the difference. Certainly this was done for a reason — melee characters have to be close to the monsters to deal damage and thus should be in a more dangerous position… however, many — if not most — of the monsters I faced also had plenty of ranged attacks that had my ranged characters tanking just as much as the melee ones — the danger is pretty even between the two builds, even when the damage output is not. Now, there are certain ranged abilities that do quite a bit of damage — Condemn and Eldritch Blast were two that I used quite a bit, but both require a stationary charge that costs a good bit of time and energy. Basic ranged attacks need a bit of a damage boost.

That’s about it for the complaints, and they’re not really that big of a problem either.

For the end of beta there is an event going on. If you haven’t heard about it, Dr. Destroyer’s robots are attacking Millennium City! Giant Mega-Destroids and hundreds of smaller robot infantry are laying waste to the city. It’s a pretty fun event with lots of fighting and explosions. I think this could be a decent showing of what end-game content could be like, and a smart move by Cryptic. People love using high leveled characters to blow things up — this gives them that chance and throws giant robots into the mix. A good time to end the beta and increase pre-orders.

I’ll have screenshots of the event up later sometime, I took quite a few. Being auto-leveled to 40 was also quite nice. The event seems to still be going on till later tonight — perfect time to try a few more builds and characters. The one thing that I did notice with a maxed out character was the relatively few number of powers that I had cluttering up my hotbars. Some of this can be attributed to passives, but it really wasn’t enough to fill up two smaller (the bars are only about 7 slots long) hotkey bars. I think I had three or four full bars filled up in Everquest 2 by the time I was 40… It’s kind of nice.

Another feature that maxed levels and powers brought out was the use of builds. Builds are essentially… builds — you can assign your equipment and powers to a build number (along with costume and stance) and swap between them with a single click. It’s great for characters like my sorcerer that have healing and damage based builds. I set up a couple different builds on my maxed out gunslinger last night — single target and AoE based. Worked quite nicely when fighting the Mega-Destroids and then the minions.

Can’t really think of much else that I might of not talked about yet… Haven’t tried the nemesis system, might tonight — nor any of the other higher level content. Anywho — the game comes out in about a week so now I just have to find something to do till then… Oh, like EVE and my Necropolis campaign. (oops)

*Update: Screenies*

End of Beta Event

End of Beta Event

End of Beta Event

End of Beta Event

End of Beta Event

End of Beta Event

End of Beta Event

End of Beta Event

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