Nefchast’s Gaming Blog

Mostly about Video Games, but boredom often breeds endless creations…

Archive for August 4th, 2009

A Brief… Abigale.

Posted by nefchast on August 4, 2009

One of the enjoyable aspects of gaming on the iPhone is seeing how developers use the various features available, like the accelerometer. Abigale is one such game.

Abigale is a side scrolling shooter with an anime-themed art style and accelerometer based controls. The game itself is pretty decent, if you like the scrolling shooters. Otherwise, you may find it very repetitive. The gameplay is what I would like to focus on, as I see it being the strongest part of the game.

Your character, Abigale, is a magic user that flies around shooting and swinging a giant flail. Tilting the screen around will not only move her, it will also move the flail. This is the interesting part, to me. You see, like all scrolling shooters, there are a ton of projectiles flying around and instead of just dodging them you can swing your flail about — blocking and absorbing them. Absorbing damage with the flail builds up your power and allows the use of your special ability — swinging the flail about really fast. While not too amazing at first, it does have a special bonus… and drawback. To clear stages you must collect crystals from defeated enemies, but killing them with the normal ranged attack doesn’t really provide many crystals as reward. So, you use the special flail ability which grants a lot of crystals per kill — at the expense of defense. While the ability is active the flail will no longer protect against attacks. Getting the timing and actual usage down is the challenge, you have to be close to hit but too close and you’ll run into them — taking damage. It’s quick to learn but hard to master, kinda.

That’s the basics of the game. As far as it being good or not — I really enjoy it and think it’s definitely worth the cost (which isn’t much).

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Necropolis Campaign part 3.

Posted by nefchast on August 4, 2009

Spoilers, still…

This next section deals with names.

I typically have a few ethnicities in mind when I start tossing names around. In this particular case, I decided on English/Irish/Scottish/Welsh names which seemed to fit my small town, rural agricultural setting pretty well. To get the names I just go to behindthename.com and use their random name generator. Once I have the names I want, I check their origins and then provide an appropriate surname. This is also a good time to get their appearance worked out, should you need it.

For an example: the corrupt priest is named Niven McGill, of Scottish ancestry. He’s balding and graying, but a hint of fiery orange is still visible. He has a scraggly beard, not too long, and he hunches over slightly. It’s difficult to tell, but he was quite strong in his youth, having worked the fields like most Bedford residents. It’s possible that his robes merely hide his true strength…

And there’s one down. The heads of the families are not as important as the priest, I so have names for them but there’s no need to go into details. Same with the corporate members. Niven is the only Wild Card (he’ll be nearly on par with the players) enemy in this adventure.

Now that the enemies are fleshed out some, it’s time to do some mapping… Next time, that is.

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