Not much computer gaming going on lately. Things are cooling down a bit for now (emphasis on the now) and a big MMO tide of launches is starting to appear on the horizon. In the meantime I’m doing some work on a tabletop campaign. Well, virtual tabletop. Fantasy Grounds to be exact. The virtual should never replace the real, if possible, but if you live in the boonies like me or have friends that live around the world (again, like me) then it’s an excellent way for everyone to share a tabletop gaming experience. Here’s a screenie of what the program looks like:

It’s pretty simple to figure out. There’s a bunch of buttons on the side that store your (if you’re the GM) various story elements, pictures, maps, tokens, game rules, etc. The bottom is hotkeys that you can assign various actions to — right here I have a character’s main rolls like skills/damage. The rule set being used is Savage Worlds, and the campaign I’ll be running is set in Necropolis 2350. I’ve made these two choices for a couple reasons.
Savage Worlds is different from Dungeons and Dragons and the like. The rules are simpler and faster to use, less charts and rules to look up during play. SW also supports large scale battles like you see in war games. Necropolis 2350 makes use of the war gaming slant to produce a game that’s somewhat similar to Warhammer 40k with a lot of RPG elements. In a sense, it’s what you might expect from a 40k RPG that’s not based on the Inquisition.
So, I’m busy building up the campaign when I’m not working or drooling over beta’s that I still haven’t gotten into… I may take a bit of a step-by-step process of the campaign creation, should I have time to do so. Actually, it really shouldn’t be hard to do… Yeah, look for it.