Nefchast’s Gaming Blog

Mostly about Video Games, but boredom often breeds endless creations…

Archive for June 3rd, 2009

Left 4 Dead 2.

Posted by nefchast on June 3, 2009

One of the surprise announcements to come out of E3 so far, to me at least, is Valve’s Left 4 Dead 2. Shipping Nov. 17 — just a day off of a year since the first game launched. From the comments I’ve seen on various gaming sites the fans seem to be pretty mixed up about it. I was too, at first. Reading IGN’s hands-on helped a bit though, with the lack of information.

From what I can gather, from the hands-on and from what the devs talked about in the first L4D (the in-game dev talks), it seems like the first L4D was tightly budgeted and was more of a ‘test’ for a possible franchise/game type. Since it was well received what we’re getting now is a more… ‘complete’ or ‘polished’? version. There’s a minute of gameplay in the hands-on to show off some of the game, and I think it looks quite good. I’m not sure about the new cast, I got rather attached to the previous group, but this does open up some more game play experiences down the road (think, 8 survivors versus 8 special infected?). Melee weapons are something I love and am glad to see them added — taking the place of your primary weapon is a bit extreme, they’ll have to be quite good to make that move. You can see there’s a bit greater variation in regular infected, looks-wise, and it seems they’re tougher — both excellent. The talk of infected wearing haz mat suits and being immune to fire is also nice. One part of the original game that felt off to me was the difficulty, much of the game was quite easy — especially if you were with all human players. It seems the devs have learned quite a bit from their work before, though, and are changing this. Improved director AI is yet another bonus. Another 5 campaigns, other new or changed weapons, daylight maps that can change the behavior of infected… all quite nice.

I can see much of the fuss with this sequal when you take Valve stating that they’d support the original, and it seems they will, but we’re used to them supporting the games over a longer period before a sequal pops up. Much of what L4D2 offers, when taken piece-meal, could easily be used for patched content. In fact, I’m betting they could get a good 2 years out of this single sequal. But as a whole it’s obviously worth being a stand alone; interestingly, it seems if there’s a big enough cry for it Valve will include the campaigns and such from the first L4D into the sequal, essentially getting both for the same price — if they add in enhancements to those campaigns, I’d easily be sold over it.

With all the outcry, I think people are missing one thing. This is Valve. They know game development, they do it quite well. There was quite the outcry when L4D originally launched as well, what with the limited amount of guns and such — it’s nothing really new. Just give them a bit, let more details surface, perhaps a playable demo for the masses — we’ll see when the time comes.

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Alts?

Posted by nefchast on June 3, 2009

I may have touched on this subject before, hope not.

The creation of alts in MMOs is one of the things I do heavily. In most games this is necessary in order to explore all the content in a game or find the path you most want to take. But EVE Online is a tad different… In EVE there really isn’t a need to create a new alt in order to gain all the skills available or explore all the content possible. So, why do I keep doing it and is it worthwhile?

There are two types of alts in EVE: alt characters and alt accounts. The first assumes other characters in use on the same account. Alt accounts are widely used in the game — an account can only train a single character at a time, this limits the efficiency of alt characters a bit. Having multiple accounts is also quite useful, especially for certain activities. If you plan on doing a lot of PvE’ing like missioning or mining you can benefit from having several accounts. There’s even some limited use in PvP — well, I wouldn’t say limited but it can be hard to manage several different accounts and ships in PvP. Having multiple accounts and characters also allows for characters in numerous corporations or alliances — a must have for espionage or those looking to PvP and PvE without the two interfering. Currently I have two accounts, one that I’ve focused on my PvP character and the other that I’ve focused on mining/missioning — the characters are separated so I can fuel my PvP efforts. The mining/missioning characters are also separated from the character that I have in my long-term primary corporation, which is a trading character. Typically, the trading character’s corporation and alliance gets war dec’d a lot and that’s bad for business; leaving characters in the newb corps allows unlimited missioning and mining in the safety of hi sec.

Okay, having alt characters in alt accounts is useful, but could it be done with alt characters in the same account? Yes, it can. Is it easier? No. Is it cheaper? Yes. So if you’re looking for that character that can PvE for you while your main is busy in 0.0 blowing stuff up and you don’t want to pay extra — you can! To get the most out of this method, however, you will need a plan — a skill plan. Think of what you want this character to be doing and then list out everything you’ll need — doing so in EVEMon is the best way since you can also see what learning skills and such you can pick up along the way to make it a bit easier, without going all out. In either case, alt character or alt account, you’ll have to drudge through the slow process of getting the character up and going — to at least some extent. This is a bit easier now with the new (new?) player experience — you no longer start out with a bunch of skills, just a few and a boost to skill gain. The great thing about missioning is the lack of change that really happens, skill-need-wise-ish, at least. Once you’ve got a battleship that can solo level 4′s well, you can go back to your main and never have to worry about the alt again — skill-wise. Unless something drastic, but highly unlikely, happens and CCP decides to change up missioning.

There is one thing you can expect to never try doing with an alt character on your main account — espionage. Often alliances, the ones with really tasty info, will require such things as the temp API code in order to check out what characters are on your account. So, Spying 101 includes ‘Get an Alt Account’ at the top of their curriculum. It’d also be good if you want to engage in risky business, forum whoring, or other activities and still want your shining example of a main to go untarnished.

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