In preparation for this weekend’s beta test, 1-10 Asmodae, I’ve given the Chinese Aion (C-Aion) a go. Having played a Warrior up through Gladiator on the Elyos side, I decide to go a different route and choose Mage going Spiritmaster.

Asmodae
The first and most noticeable difference between the two races is appearance. You could liken this to some type of Light Elf/Dark Elf type situation. The Elyos tend to look the most human and pretty much only have natural skin tones and features, while the Asmodae have wildly different skin tones and features like horns, claws on their hands and feet, and fur running down their spines. It’s difficult to call them demons, really, since the people are not that different on the inside — with the exception of the Elyos being more arrogant and ‘peace-loving’ while the Asmodae are a bit harsher and war-like. You can see some of this harsher behavior they have in their combat stance, their eyes light up:

Red Hot Anger...
The Asmodian portion of the world does tend to be a bit darker and less ‘cheery’ than the Elyos side, but there’s plenty of beauty and color:

Scenery
That’s taken from the newbie area, one of the first quest areas. I won’t cover the questing here, most of it is similar to the Elyos side, with the difference in some of the monster types and stories — all of which are worth reading through, good stuff there.
Once you’ve leveled up to 9, gone through the quests for ascension and ascended (won’t spoil it, but the story here is different, pay attention!) you’ll be treated with the major city — Pandemonium. Unlike Sanctum’s floating fortress, the Asmodae city is located on an island in the middle of what appears to be a pretty lush jungle. Lots of plant life and water feature exist in the city, which has a sort of Roman feel to it instead of the high fantasy of Sanctum. Here’s a screenshot of one area inside Pandemonium:

Pandemonium
The city serves all of the same functions as Sanctum, though there are likely differences in quests — I haven’t had time yet to really explore it all deeply.
Hitting 10 and ascending grants you your wings and class change. The Asmodian wings are different from the Elyos:

Asmodae Wings
They’re a nice black, as you can see. I also think they may be a bit more ragged, or shaggy — but haven’t given the two types a real side-by-side examination.
Apart from my shiny new wings, I also got my Spiritmaster class change. I tend to love pet classes so I really wanted to give this a go, the first 9 levels seem like they would play closer to a Sorcerer. The first pet you get at level 10 is the Fire Spirit:

Fire Spirit
He floats about, the little wheels revolving, and his body turns a nice dark orange when you send him in to combat — kinda like him getting really angry. You can see the pet bar immediately above my character’s status bar. There’s just a few simple options there. Not much micro-management for these pets; I just dragged the Attack command to a hotkey and use it. The pet stays in what I’d call a follow stance by default. Apart from his own auto-attacks I have two abilities I can use on him so far, one triggers an attack (does a good bit of damage, helps him keep some aggro) and the other is based on the DP and provides a nice short-term buff for 2000 DP (for those that don’t know, DP is the green status bar below my mana, it fills up as you kill things and is used to activate the bigger, special skills — it depletes when you die and when you log off, I think).
That’s the bulk of stuff, the rest is going to be minor things I noticed, or covered in the Elyos section but didn’t have screenshots of.

Mini-Map
The mini-map/compass/radar combo on the bottom left of the UI has some neat little tricks that many MMO’s don’t incorporate. You get a radar view of the NPCs that are in your viewing range, just rotate the camera around to see what’s nearby. White dots are passive creatures, teal are friendly NPCs, and red are aggressive monsters. When you select an aggressive monster you’ll notice a small orange circle around them that acts like a radar — this lets you see their aggro range. Handy? Oh, yeah. The arrows around the edge point towards different areas/points of interest/quests/etc.
Combine the souped up mini-map with the quest tracking, location finding (blue words in quest text, just click to get more information and most even have the ability to mark their location on your map), and other UI features and it’s one of the best, standard, UI’s I’ve used in an MMO. As far as Asian MMO’s go, it’s absolutely the best.

Inventory and Titles
To the right we have the Profile and Inventory windows. The ‘My Info’ is your paper doll screen, ‘Stigma’ is Stigmas (haven’t leveled up high enough to use them yet, but it’s basically where the character customization comes in), ‘Abyss’ which tracks your Abyss rating stuff, and ‘Title’ which is open now and displays the titles you have acquired. Used in games past, titles show up next to your character name, are gained through various ways, and provide small buffs to your character. It’s a little bit of extra customization.
Below the Profile window is the Inventory, it’s known as a ‘Cube’ instead of a backpack. The bottom bar of the cube displays useful information and has some buttons. Starting from the left, you have filled slots/total slots, a trash can, a button I haven’t checked out yet (sorry…) it obviously deals with money though, your current amount of wealth, and the last button auto-organizes your inventory. The last button in particular is very useful.
You can see tabs in the inventory window, these are for your default and expanded cube. The first cube expansion happens in the newbie zone, not sure when the others do. Essentially, it’s just getting more bag space.
Might as well go over some of the items in the cube, and how it organizes it. First, if you have any gear (armor and weapons) it’ll be sorted first and placed in the first slots. Next you can see resources, material used in crafting — the first 5 items in my case. A recipe for crafting. Consumables, starting with food, then potions (the last potion, before the scroll is a flight potion — there’s a few strength of it and they all add more flight time while in flight — it’s how you extend your flight time far past the usual 1 minute), scrolls, stones, power shards (I think they’re called, if you’ve played Lineage 2 you know about the SoulShots? they’re like that, kind of), and bandages. Right at the end is where the miscellaneous or quest items go. When you head to a vendor to sell drops, they have a convenient little ‘Sell All Misc.’ button. A little piece of the UI that helps save a lot of time and makes the game just that much more enjoyable.
So, I’ve gone into the inventory a good bit, and touched on some of the items in my cube. Now, how did I get a few of those (crafting materials)?

Gathering
Within Aion there’s a couple of gathering skills. Neither has to be ‘trained’ per say by a ‘trainer’ before you can use them. But, both do need to be used and skilled up to gather from higher end nodes. To the left you can see an Iron node being harvested, pre-ascension. The ‘pre-ascension’ part is pretty important as you do things a bit differently. Post-ascension you gather the ‘essence’ of something, instead of digging it out like you would before. It’s largely just an animation and lore-type change — the skills you build up before will carry over.
I’ve covered crafting before, and don’t really need to go back over it, but I do get to explain it a bit more easily with the screenshots that I didn’t have then. Gathering works on a pass/fail basis. You have a chance to succeed, and a chance to fail — what you see when you begin harvesting is not a timer counting down, but those two chances playing out. I haven’t timed every gathering I’ve done, but it does seem to vary — especially with the amount of skill points you have and luck. The flash at the end of the pass bar is that luck. During your harvesting you can sometimes get what I’d call a ‘critical success’ where a large chunk of the bar, or even the whole bar, will suddenly appear shaded then fill up quickly — this can mean a very short gathering time, sometimes only a second or two. These don’t always happen, but it’s pretty safe to say that skill points to play apart in the chances. You also have a chance to automatically fail, so if you start harvesting and it suddenly stops, that’s likely why.
As a side note: I don’t think there’s any upgrades to harvesting, or items that increase harvesting. And, you do have the chance to get special resources while harvesting. One last thing — you gain experience while harvesting. Yup, experience that helps level your character. Gathering gets you resources to use for your own crafting, to sell on the auction house or personal store, and gets you experience. It’s good stuff, very good stuff.

Crafting -- Alchemy
Already covered crafting, previously, but here’s the window. It’s pretty simple, as is the process. Alchemy is looking a bit more useful at the lower levels than Armorsmithing was, or it’s at least easier. I’ve gotten mine to around 20 in less than an hour this morning — got a couple basic potions that I can make, as well (health and mana, the two staples — as a side note, the ones I can craft early on are better than any that I’ve gotten from quests so they are worth it). It’s hard to say what will be the best form of income early on when Aion launches. Typically it’s consumables, and likely will be, but as I said — it’s pretty easy to do. Which means lots of people will be doing it. Cooking is likely the same, but food isn’t as big a requirement I’ve found — it’s kind of just that extra edge. Expect to see food use in the Abyss, though. Lots of it, and lots of potions/scrolls.
That wraps up Asmodian 1-10ish. Tomorrow brings the NA CBT2 with the Asmodian 1-10 — not sure what they’ll have open, unfortunately. I’m thinking just the newbie island and Pandemonium. If they do have Altgard open, it’ll be a great time to try out the different classes and make plans.
Also, Asmodians RULE!