Nefchast’s Gaming Blog

Mostly about Video Games, but boredom often breeds endless creations…

Archive for May, 2009

Crafting — City of Heroes.

Posted by nefchast on May 5, 2009

Here it is, the CoH crafting post. CoH is different from most MMOs in that the characters do not gain gear that has stats, or much gear at all. (things such as capes and wings are gained later though) With pure cosmetics on your character, actual ‘equipment’ is in the form of enhancements that you add to your skills to make them stronger in various ways. And so the crafting typically revolves around them in a form called ‘invention’.

Crafting

Crafting

Here’s the crafting window that can be found by using one of the invention tables in a university. It’s quite straight-forward — you have the recipe, you have the parts, hit create and pay the price — instant item. No crafting skills, no professions, no grind. In this way it’s superior to most crafting systems in MMOs, but it pays for it with its bland simpleness and lack of satisfaction. You can gain recipes and ‘salvage’ (the crafting materials) in missions or buy them from the black market.

Posted in City of Heroes, MMOs | Tagged: , | Leave a Comment »

Apple/EA Rumors.

Posted by nefchast on May 5, 2009

If you’ve looked at Gamasutra or Joystiq today you might have seen the articles on the ‘Apple may acquire EA’ rumor. I love my iMac; if I could play all the games I usually do on my PC on it I would sell my PC off in a heartbeat, but I just can’t see this deal going through or ever happening/existing. Apple really has too many hurdles it needs to cross to catch up and pass the PC in terms of gaming — hardware prices/power and gaining developers/producers. Gaining EA would certainly help the latter, but they still need to improve their hardware prices before most gamers would even think about converting.

My last PC build just a month or so ago costed me roughly 600 bucks. This PC can run any of the games out quite well and should hold up for at least a year or two before needing any upgrades. My iMac was over a thousand (bought roughly a year ago, or close to it) and doesn’t have quite as powerful hardware. It is decent but for the price, not quite there. The other factor is upgrading. Increasing the memory in my iMac was easy — even easier than doing it to my PC — but I won’t even begin to think of replacing much else since the unit is an all-in-one monitor/computer. Gamers would be willing to pay a bit more than average for high quality hardware, and Apple does put out some high quality products — the iMac is quite nice and solidly built, definitely far superior to any PC I’ve bought pre-built — but the lack of easy customization hurts. I can’t see that changing in the future; part of what makes a Mac is the perfect use of hardware with its software, and together they work amazingly well — far faster than you would expect from the raw hardware specs.

Now the iPhone/iPod touch is a different beast. I could see some developer/producer being acquired for game production for it — but not EA. Way too big and expensive. If they wanted to go the route of developing games for the iPhone I’d think they could do better starting up their own studio and hiring new talent to fill it — would likely be cheaper too.

If memory serves, Apple once had a console-type gaming system that failed horribly, or they just gave up on it. Gaming certainly has been in Apple’s past and might see a resurrection in the future, but I doubt it will be with EA. I wouldn’t mind seeing Apple start their own studio and bringing in some new talent, perhaps some indie talent, and trying to take gaming in different or new directions — that just kind of fits their image better, to me. If there’s something to be taken from console wars its platform exclusive titles — Apple needs some Mac exclusive gaming goodness that’ll draw gamer’s attention. I could actually see Apple getting a hold on the typical console gamer as consoles are pretty similar to Macs — both systems come pretty well setup, no need to customize or really change anything, pretty much all software that comes out for them will work on your machine as the software is configured to the hardware specifications, etc. Apple already has the platforms there, all it really needs to do is support them and this could happen in the future.

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Plants vs Zombies.

Posted by nefchast on May 5, 2009

The City of Heroes crafting will come later today for this morning I have Plants vs Zombies from PopCap!

 

Front Yard -- Night

Front Yard -- Night

 PvZ is a tower defense type game where the player selects and plants different plants to defend against hordes of zombies. There’s a wide variety of plants (49) and numerous zombies (26) that all perform differently. For instance, above (starting from the left) you have the sun-shroom which starts out small and produces a small amount of sunlight (that yellow orb with spikes there) and eventually grows to the full size shown, then you have the pea shooter which is the basic attack plant — it shoots a single pea that deals normal damage and has the entire field as its range, next is the potato mine which acts as a proximity mine — it takes awhile to arm and that’s its vulnerable period — afterwards it’ll explode dealing massive damage to any zombies in a small area (one use per spud), next is the puff-shroom which has no cost but a short range of roughly 3 squares — it deals normal damage, lastly is the wall-nut — the basic defensive wall — it has a solid shell which can withstand a decent amount of damage but it is vulnerable to zombies that can jump (such as the Pole Vaulting Zombie and the Dolphin Rider Zombie) building its big brother the tall-nut solves this problem but it is far more expensive. And those are just the tip of the plant iceberg that you’ll be using during the 50 levels.

To get more plant types you complete levels, killing all the zombies without having your brains eaten, and receive a card like so:

 

Doom-Shroom Card

Doom-Shroom Card

You can also buy new plants (in the form of upgrades) at Crazy Dave’s shop, once you unlock it.

You’ll notice that the row of cards at the top of the screen is the current plants available for use during play. This plant deck can be expanded during the game. You choose the cards to use at the beginning of each match:

 

Choosing Plants

Choosing Plants

As well as plant choice you can see what types of zombies will be assaulting your yard. Here we have Conehead zombies which have a medium toughness (basically like two normal zombies), normal zombies (the ones with no extra features), Dancing zombie (the one with the glove… yes he does do the dance and he summons four Back-Up Dancer zombies), and the Screen Door zombie which has a shield that’s rather tough — you can use the Fume-Shroom (the fat one, costs 75 sun) to by-pass its defense. Knowing what you’re facing helps tremendously as you can plan according to what you’ll need in the limited deck space available. Later on you’ll face zombies like the Ballon zombie which will fly over all your plants and you’ll need one of two types of plant to stop it. Another zombie known as a Diver zombie will dig under your entire field and start on the left side, clearing its way out — such zombies will cause you to think differently about each setup and will force you to experiment with the different plants in different ways.

Throughout the adventure mode you’ll be faced with different mini-games, like wall-nut bowling, or a tower defense mode with random plants:

 

One of the Mini-Games

One of the Mini-Games

The plants come down a conveyor-belt style box at the top (as you can see) and you’re tasked to use them as you will to stop the rampaging hordes of brain-loving zombies. Once you unlock the mini-games portion you can also try a slot machine style game that’ll have you trying to gather a set amount of sunlight while you also use it as a resource to spin new plants up. (essentially, it has three rollers, two of a kind gets you one of that plant, three of a kind gets you three)

As for a review, I can’t really give one yet — I’m only over half-way through the adventure mode with about 4-5 hours playtime invested. I can say that the game is quite fun and well worth the price tag, if you enjoy these types of games.

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Crafting — LotRO.

Posted by nefchast on May 4, 2009

I’ve designated this week as crafting week and will be doing a basic overview of crafting systems in: Lord of the Rings Online, City of Heroes, Free Realms, Runes of Magic and EVE Online. So, get those forges, invention tables and factories warmed up!

Starting with Lord of the Rings Online, we see a pretty basic and familiar system. Here it goes:

First, start by locating a Master of Apprentices — you can usually find one anywhere crafting trainers are. Check Bree-town or any of the second newbie towns. Talking to one gives you a set of options similar to this:

 

Master of Apprentices

Master of Apprentices

My character here already has a vocation, but you can change your vocation at any time. Be warned, it will reset your crafting skills. Now, once you click on one of the vocations a window will appear like this:

 

Vocation

Vocation

This tells you about the vocation and what three skills you’ll receive with it. Each skill will either be a gathering skill or a production skill (with Scholar being a bit of both) and will usually play off one another. For instance, here the Woodworker skill uses materials that the Forester gathering skill gathers. However, Woodworker can also use materials from Weapon-smiths, which in turn use materials gathered by Prospectors. In most cases, some of the items — or a lot — will require the skills of another to complete. Luckily you can have alts with different vocations or visit the auction house.

Once you select a vocation and get your new skills you’ll be able to head out and begin gathering resources. To do so you should use the resource tracking skill you gained. It’ll look something like:

 

Resource Tracking Skill

Resource Tracking Skill

Using the skill you’ll be able to see blips on the mini-map that show where resources are located. Little blue arrows will allow you to see nearby resources that are off the mini-map’s viewing screen. You’ll know when a node is nearby since it’ll look like this:

 

Resource Node

Resource Node

A little green square with an axe and pick. All that’s left to do is run up to it before someone else does and harvest:

 

Harvesting Node

Harvesting Node

It’ll take a few seconds to complete, but once you do you’ll find some new resources in your inventory. It should be noted that nodes come in two varieties: the standard type like above and another ‘rich’ node that has more base resources than normal and special resources too. They tend to look similar so the only real way to tell is by the name.

Once you have an inventory full of resources it’s time to take them back to the crafting area and put them to use. Starting with refining and then any crafting that you might want to do. The window looks like this:

 

Refining and Crafting

Refining and Crafting

As you can see, it’s a pretty simple “have resources, hit make” type crafting. A bit of what sets it apart here is the tiers — you can see three of them here — and ‘mastery’. Once you complete a tier it opens up the next, however it also opens up mastery of that tier. Mastery allows for mastery options which can add critical success chances to your crafting, which will result in much better materials or more materials. When completing mastery, you must work your way up — you can only open up mastery of a higher tier by completing the mastery of all previous tiers. It’s basically like re-leveling the tier, only a bit longer. Of note — when you complete a tier in a production profession you must talk to the profession’s trainer in order to get a quest to unlock the next tier. Gathering professions do not require this, the simply open the next tier automatically.

You’ll find many people partake in crafting in Lord of the Rings Online. Unline many other games where crafting is only really useful for a select few items (usually consumables), LotRO’s crafted items are almost always better than anything you could find in the world or through quests. The items are actually worth using and can go for a rather high price — resources as well. So, if you’re one of the new anniversary players starting out — take up a profession and make some money!

Posted in Lord of the Rings Online, MMOs | Tagged: , | Leave a Comment »

No posts this weekend.

Posted by nefchast on May 2, 2009

Going to be busy gaming and hopefully coming up with material for next week.

My weekend should include:
City of Heroes
Lord of the Rings Online
Free Realms
EVE Online

Anyone else out there got a busy weekend planned?

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Maps and Gaming.

Posted by nefchast on May 1, 2009

Maps are excellent story starters. I’ve used them numerous times to spark different characters and events that I likely would not have found otherwise. So when I began writing up the information on the world I’m creating to test my 2d6 system I naturally started with a map.

The creation of a map is extremly simple. Draw some squiggly lines on a page, make sure they connect in odd looking shapes and then label them. Here’s a simple illustration:

Simple Map

Simple Map

You have oceans, continents and some islands. Think it took me 5 minutes or so to create, not very long and not very detailed or good. It’s a start and may be all you need to begin writing that adventure or story.

A simpler option is to use GIMP (I used GIMP for all the maps here, just so you know — graph paper is still a wonderful option as well) and the ‘create -> Patterns -> Render Map…’ option. Which, in a few seconds, will give you something like this:

Map generated with GIMP

Map generated with GIMP

There’s plenty of options to tweak with the generation, and the maps look quite nice I think, but you won’t have much control over it. Still, if you’re short on time and want a writing boost this is an excellent tool.

I took a few more minutes (about 10 I think) to add some basic features to my first map:

Created Map MKII

Simple Map MKII

Now there’s some mountains, snow, desert, river, lake, oceanic trench, town and kingdoms with their boundaries. It’s all very simple at this point, but that’s perfect — there’s lots of room for imagination. Already I see Port Newart as a great starting location and Screnning’s Scorn as a mountain fortress for some evil. The river leading up to the mountain would provide excellent travel for players, however it will have some dangers of its own… Or, the adventure may take place in Glastin — a kingdom bound by enemies on two fronts, both seeking its ruin and riches. Are there already standing armies on the march? Would the players need to face such threats or is their task to infiltrate the neighboring kingdoms and cause havoc from within? Perhaps their adventure awaits in the barren wastes of freezing ice in the north, or the scorching sands of the desert to the south. What lies within the Gods’ Abyss? Depths where no man has ever ventured, nor can. (Cthulhu reference here)

Creating a map is perfect for tabletop gaming and creating your own worlds filled with adventure. It’s simple, can be done in mere minutes, but could easily draw out hours or days worth of time. When you draw a map you’re not simply drawing shapes that are supposed to be land, you’re creating an entire planet — a whole universe. All that’s left is to fill it.

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CrazyKinux’s EVE Blog Banter #7

Posted by nefchast on May 1, 2009

Here’s the question posed: “What 3 things haven’t you done in EVE and why? Would you be willing to try one day? Why so? Why not?

1. Solo a level 4 mission. I’ve never been a fan of missioning or large ships — the biggest I want to reach is a Command Ship. (which could solo one, sure) Having gone on a few with corpmates, I found them profitable but boring. I’d rather get my pew pew on with real people so I doubt I’ll try it some day.

2. Hi-sec ganking. I honestly don’t know why I have not tried this, it’s likely that I’ve spent far too much time being the ‘good’ guy in games. I do plan on ganking someone or something in hi-sec one day — it seems like it’d be a good time. (for me)

3. Scamming. Never scammed anyone and I doubt I ever could since I’m a poor liar. I might try one day if I can figure out a good scheme that’s not the usual cheesy contract scams or “I’m leaving EVE and have billions of ISK to give away, send me some and I’ll double/triple it…” that you find in every trade hub.

I’m glad CrazyKinux posed such a question, really got me thinking about what I have and have not accomplished or experienced in EVE. There’s literally dozens of things swirling about in my mind now — I may have to make some plans for the future, provided the time.

Posted in Eve Online | Tagged: | 8 Comments »

 
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