Warrior Epic.
Posted by nefchast on May 21, 2009
Launching earlier this week is the F2P MMO(?) Warrior Epic. It’s got some different features than most MMOs(?) and a bit of the same-old. Here’s a brief overview of some basic points.
Now, you may be wondering — what’s with the (?)’s? Well, let the first screenie fill ya in:

Game Lobby
Yup, there’s a game lobby — similar to many FPS multiplayers. Or something like Diablo 2. It seems the game is hosted on their servers, but you can host or join a game. The hosting/joining leads you to:

Warrior Hall
Here’s what would essentially be a ‘town’ in a typical MMO. It’s your warrior hall where you can get quests to go on, outfit your character, recruit a new character, etc. The book and map on the table lead to the quest selection screen:

Quest Map
There’s three game modes: Adventure, PvP and campaign. Haven’t gotten to see the PvP so I’m not going to go into that. The other two are the PvE based leveling fodder. Once you grab a mission you click on the ‘Start’ orb on the table and you’re off to your instance — or you and 2-5 others.

Combat
Combat is quite simple, as is movement — all can be done with the mouse — just right click to auto-attack something, then use the hotkeys for skills. You’ll notice the health in the upper left — it’s zelda style with the hearts. The chest underneath the character window is for experience, it’s given out at the end of the quest. Apart from those few things there is something you will want to know — the only health potions you can get are in the item shop, and heals don’t come till level 16ish (for the shaman at least) and death is a bit different from normal MMOs. When you die three (or four? think three) times in a map your character is turned into a spirit and will reside in your hall as such:

Spirit
Supposedly you can equip these spirits and use them once per map as a special summon. Or use them in certain item upgrades. (infuse them into the item) But you can also revive them for a nominal fee to use again in the world of the living.
So, your character can die and turn into a spirit, what happens then? You start using one of your other characters, of course! Gained through recruitment:

Recruits
This is where you can choose from the game’s 6 archtypes — each with 2 classes. (so, 12 classes) They do cost, so you may not be able to afford many or all of them from the start — really, about one that’s none Assassin/Illusionist. They’ll just be another character that you can swap out with your first — the pit fighter — and level up/quest/etc.
And there’s a brief overview. I will say, the game has some cool features — like the death system — but I’m just not quite getting into it. I’d really like to try out the Necromancer, but I went and bought a shaman from the start — it’s supposed to be a healing class and with healing potions be item shopped… well, I figured it would be needed.
It’s free so give it a go if you have spare time.