Nefchast’s Gaming Blog

Mostly about Video Games, but boredom often breeds endless creations…

Archive for May 5th, 2009

Crafting — City of Heroes.

Posted by nefchast on May 5, 2009

Here it is, the CoH crafting post. CoH is different from most MMOs in that the characters do not gain gear that has stats, or much gear at all. (things such as capes and wings are gained later though) With pure cosmetics on your character, actual ‘equipment’ is in the form of enhancements that you add to your skills to make them stronger in various ways. And so the crafting typically revolves around them in a form called ‘invention’.

Crafting

Crafting

Here’s the crafting window that can be found by using one of the invention tables in a university. It’s quite straight-forward — you have the recipe, you have the parts, hit create and pay the price — instant item. No crafting skills, no professions, no grind. In this way it’s superior to most crafting systems in MMOs, but it pays for it with its bland simpleness and lack of satisfaction. You can gain recipes and ‘salvage’ (the crafting materials) in missions or buy them from the black market.

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Apple/EA Rumors.

Posted by nefchast on May 5, 2009

If you’ve looked at Gamasutra or Joystiq today you might have seen the articles on the ‘Apple may acquire EA’ rumor. I love my iMac; if I could play all the games I usually do on my PC on it I would sell my PC off in a heartbeat, but I just can’t see this deal going through or ever happening/existing. Apple really has too many hurdles it needs to cross to catch up and pass the PC in terms of gaming — hardware prices/power and gaining developers/producers. Gaining EA would certainly help the latter, but they still need to improve their hardware prices before most gamers would even think about converting.

My last PC build just a month or so ago costed me roughly 600 bucks. This PC can run any of the games out quite well and should hold up for at least a year or two before needing any upgrades. My iMac was over a thousand (bought roughly a year ago, or close to it) and doesn’t have quite as powerful hardware. It is decent but for the price, not quite there. The other factor is upgrading. Increasing the memory in my iMac was easy — even easier than doing it to my PC — but I won’t even begin to think of replacing much else since the unit is an all-in-one monitor/computer. Gamers would be willing to pay a bit more than average for high quality hardware, and Apple does put out some high quality products — the iMac is quite nice and solidly built, definitely far superior to any PC I’ve bought pre-built — but the lack of easy customization hurts. I can’t see that changing in the future; part of what makes a Mac is the perfect use of hardware with its software, and together they work amazingly well — far faster than you would expect from the raw hardware specs.

Now the iPhone/iPod touch is a different beast. I could see some developer/producer being acquired for game production for it — but not EA. Way too big and expensive. If they wanted to go the route of developing games for the iPhone I’d think they could do better starting up their own studio and hiring new talent to fill it — would likely be cheaper too.

If memory serves, Apple once had a console-type gaming system that failed horribly, or they just gave up on it. Gaming certainly has been in Apple’s past and might see a resurrection in the future, but I doubt it will be with EA. I wouldn’t mind seeing Apple start their own studio and bringing in some new talent, perhaps some indie talent, and trying to take gaming in different or new directions — that just kind of fits their image better, to me. If there’s something to be taken from console wars its platform exclusive titles — Apple needs some Mac exclusive gaming goodness that’ll draw gamer’s attention. I could actually see Apple getting a hold on the typical console gamer as consoles are pretty similar to Macs — both systems come pretty well setup, no need to customize or really change anything, pretty much all software that comes out for them will work on your machine as the software is configured to the hardware specifications, etc. Apple already has the platforms there, all it really needs to do is support them and this could happen in the future.

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Plants vs Zombies.

Posted by nefchast on May 5, 2009

The City of Heroes crafting will come later today for this morning I have Plants vs Zombies from PopCap!

 

Front Yard -- Night

Front Yard -- Night

 PvZ is a tower defense type game where the player selects and plants different plants to defend against hordes of zombies. There’s a wide variety of plants (49) and numerous zombies (26) that all perform differently. For instance, above (starting from the left) you have the sun-shroom which starts out small and produces a small amount of sunlight (that yellow orb with spikes there) and eventually grows to the full size shown, then you have the pea shooter which is the basic attack plant — it shoots a single pea that deals normal damage and has the entire field as its range, next is the potato mine which acts as a proximity mine — it takes awhile to arm and that’s its vulnerable period — afterwards it’ll explode dealing massive damage to any zombies in a small area (one use per spud), next is the puff-shroom which has no cost but a short range of roughly 3 squares — it deals normal damage, lastly is the wall-nut — the basic defensive wall — it has a solid shell which can withstand a decent amount of damage but it is vulnerable to zombies that can jump (such as the Pole Vaulting Zombie and the Dolphin Rider Zombie) building its big brother the tall-nut solves this problem but it is far more expensive. And those are just the tip of the plant iceberg that you’ll be using during the 50 levels.

To get more plant types you complete levels, killing all the zombies without having your brains eaten, and receive a card like so:

 

Doom-Shroom Card

Doom-Shroom Card

You can also buy new plants (in the form of upgrades) at Crazy Dave’s shop, once you unlock it.

You’ll notice that the row of cards at the top of the screen is the current plants available for use during play. This plant deck can be expanded during the game. You choose the cards to use at the beginning of each match:

 

Choosing Plants

Choosing Plants

As well as plant choice you can see what types of zombies will be assaulting your yard. Here we have Conehead zombies which have a medium toughness (basically like two normal zombies), normal zombies (the ones with no extra features), Dancing zombie (the one with the glove… yes he does do the dance and he summons four Back-Up Dancer zombies), and the Screen Door zombie which has a shield that’s rather tough — you can use the Fume-Shroom (the fat one, costs 75 sun) to by-pass its defense. Knowing what you’re facing helps tremendously as you can plan according to what you’ll need in the limited deck space available. Later on you’ll face zombies like the Ballon zombie which will fly over all your plants and you’ll need one of two types of plant to stop it. Another zombie known as a Diver zombie will dig under your entire field and start on the left side, clearing its way out — such zombies will cause you to think differently about each setup and will force you to experiment with the different plants in different ways.

Throughout the adventure mode you’ll be faced with different mini-games, like wall-nut bowling, or a tower defense mode with random plants:

 

One of the Mini-Games

One of the Mini-Games

The plants come down a conveyor-belt style box at the top (as you can see) and you’re tasked to use them as you will to stop the rampaging hordes of brain-loving zombies. Once you unlock the mini-games portion you can also try a slot machine style game that’ll have you trying to gather a set amount of sunlight while you also use it as a resource to spin new plants up. (essentially, it has three rollers, two of a kind gets you one of that plant, three of a kind gets you three)

As for a review, I can’t really give one yet — I’m only over half-way through the adventure mode with about 4-5 hours playtime invested. I can say that the game is quite fun and well worth the price tag, if you enjoy these types of games.

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