A bit over a week ago City of Heroes launched their 14th issue (content update) which included their new Architect system. This system allows players to create their own mission arcs and storylines using existing and custom enemies and maps. So, how does one go about creating a mission?

Architect Entertainment
First, start by locating the Architect Entertainment building — it’s in Mercy Island and Atlas Park. Inside you take an elevator up to the primary floor that houses the consoles for getting/creating missions and the various ticket vendors.

Architect Mission Interface
Once you click on a console this window pops up. Here you can search for missions to do or begin creating your own. Anyone can do any of the missions, regardless of hero or villain or level. If you are below the minimum level you will be boosted to it, but if you are above the maximum level you will be lowered to that. You can still gain experience when the minimum level is above yours, but you will not gain any experience if your level is lowered. Also, missions with the AE Dev Choice rating do not give architect tickets, but do give enhancements and regular loot.

Ticket Vendor
None Dev Choice Architect missions will not give regular loot. Instead they give special salvage known as Mission Architect Tickets. These tickets can be redeemed for various rewards included salvage, a special badge, enhancements and more content for use in the Architect mission editor.

Mission Editor
The first page of creating a mission sets up the contact, hero/villain/neutral, description and souvenir clue. Here you can choose an existing NPC contact type or create a custom one.

Mission Settings
Next up is the mission settings. Here you can choose the group of enemies your players will face, including setting up a custom grouping. Map settings like length, type, pacing, and other details are included. Of note, this is where your contact will describe the mission to the player — the mission hook and other dialogue.

Custom Enemies
Creating your own enemies is quite easy. For some reason the screen shot feature wouldn’t work for it, but the process is the same as creating your character. With the addition of initially choosing whether the NPC will be a minion, lieutenant, boss, elite boss, arch-villain, or person. You also get to choose from any of the powers available to any of the archetypes — primary and secondary — so customization is pretty heavy. Of note is the feature to select an NPC’s difficulty rating.

Mission Details
Lastly is the mission details. Here you add the objectives that the players will have to complete. From the list above you can see the basic and advanced mission objectives available. These can be used in conjuction with other objectives to help create a more unique and exciting mission experience. All that is left is to save and test the mission before editing it further or publishing it for use by everyone.
Some other notes: there are tons of little blue-boxed ?’s around, these have very useful information and examples. Read them if you don’t know what something does.The big ! at the top right of the screen is there to let you know if anything is left unfinished that would prevent you from testing or publishing the mission. Lastly, the bar above the auto save toggle is the file size — mission’s cannot exceed 100kb’s in size. But, this is plenty of room to work with — remember you can spread your content and story out over several missions.
So, I’ve only gotten to play with this feature for a few days, but I’ve learned quite a bit. It’s a really fun and exciting system to use. So far all the material I have in the screenshots is just for testing, I’ll get a real storyline going sometime and hope that it does well. For anyone that’s played CoH in the past and thinking about checking this out — I recommend doing so. The Architect system has caused tons and tons of new content to be created and much of it is quite good, though there is plenty that feels like a waste of time. Luckily, you still get mission tickets while doing them and can put that effort towards bettering your own.




