Nefchast’s Gaming Blog

Mostly about Video Games, but boredom often breeds endless creations…

Archive for March 11th, 2009

Apocrypha Launches!

Posted by nefchast on March 11, 2009

It hit servers yesterday and I’ve gotten to spend some time with it now, in it’s (mostly) finished state. I have an iMac at home so I was able to finally get a premium client running on Tranquility — the graphics are quite beautiful. The first thing I really wanted to try out was the new exploration, I’ve tried it on the test server and couldn’t get it to work for various reasons and now I wanted to find a wormhole. Grabbing a cheap Probe, probe launcher and probes — I headed out into Amarr high sec.

The first thing I did whenever I entered a system was to warp to the first planet and scan 32 AU to see if anything was in the system. With the new changes, scanning no longer takes forever — ten seconds is the base time — this makes finding out if anything is around quick and easy. The first few systems I had nothing, then the next few each had one cosmic signature. The next step I take when I find something is in the system is to drop the range on the probe till I just lose it. Afterwards I pop out two more probes and start setting them up in a rough circle and go about moving them around the first probe till I find the signature again. Once found, I check which probe has found it, shrink the scan range again and move the other two around it till it’s found. This is generally repeated till I can bring up some visual display of the signature’s location — either the red/yellow dots or the red circle. Once a visual is obtained I pop out the fourth probe and set it on top of the other three, getting them all in as close as possible and lowering the scan ranges further till I get an accurate result that I can warp to.

It took a few hours — three and a half to four — to find a wormhole, but I only have the most basic of exploration skills and a cheap T1 exploration frigate. It is completely possible for newbies to find these places, but finding them is the easy part. I had nothing to lose on this character — no implants, a cheap T1 friagte with just a launcher and some probes, so I decided to head into the unknown and see how it was. In one word? Awesome. I took several screenshots of my wormhole adventure — even though it was pretty short lived. The new wormhole systems are 0.0 space, with nothing discovered — no local, no stations, nothing. This particular system did not seem to have any belts in it — the typical place to find rats in known space — instead a quick 32 AU probe throws up all the sleeper spots in system, and there were several spots floating around. A quick note, since there is no local — EDIT: There is a local, but it is delayed, no clue on how long but I was there for a bit and none of the others in the system showed up — you do need to use your directional scanner to pick up any nearby probes or enemies that might be coming after you — it is 0.0 space and you’re not safe, from sleepers or players. Speaking of the sleepers — I warped in on a checkpoint of theirs. (I saw checkpoints and hangars on the map, warp to em directly, no gates or jumps) It took about two hits to destroy my untanked probe ship, they didn’t go after the pod. I wasn’t bothered — I had the wormhole I entered bookmarked — you must do this! — and I just wanted screenshots. At this particular checkpoint there were about 3 frigates, 3-4 cruisers and a few towers — given their strength I’d say a few pilots in cruisers or battlecruisers would probably be needed to take them out. These arn’t your pappy’s NPCs. The checkpoint also had some debris that might’ve been some asteroids, or just giant floating rocks, and a sort of small station like you see in missions — surrounded by some bright cosmic energy or something.

The wormhole system was different from the known space, it seems they have upgraded art for the back drops as well as some cool new effects — I saw what looked like another star in the distance, and it seems the environment had a harmful effect to shields — mine wouldn’t go above a certain, think it was around 75?, percent.

So, that was last night’s adventure — I’ll see about getting some corp group going to really give the sleepers a test sometime soon.

Posted in Eve Online, MMOs | Tagged: , | Leave a Comment »

Revisiting Old Friends

Posted by nefchast on March 11, 2009

Every once in a while I like to take a look back at some of the games I’ve played in the past, and others that either fell under my radar or I couldn’t afford. This past weekend I revisited Ultima Online, one of the granddaddies of the MMO field.

Ultima Online launched in the latter half of the ’90s and helped pave the way for graphical MMO’s. Since its launch it has seen numerous patches, some expansions and other now standard MMO tweaks and improvments. I haven’t played UO in years, in fact I couldn’t even tell you my character’s name or even remember my old account — so in all respects I’m back at being a UO newbie, and this gives me the chance to view it for the ‘first time’ with the knowledge of current MMOs. So, how is the first day in UO as a newbie?

Character creation is pretty basic, choose your appearance and class — or make one yourself. (IIRC, there were not classes when I played last…) I chose a necromancer and popped into the game world. There is a simple tutorial area for new players, giving the basic instructions that you’ll need to get started. Combat is the first real challenge you face, at least for me as a caster. UO is based not on levels but skills and low skill levels means you suck, and it is very obvious. For the first enemy, you face a skeleton. It’s easy enough to take out with a few bashes, even as a caster class. Afterwards, you move on to zombies — this is where it got a bit more challenging for me. Given a scroll with a damage spell, you use it on the zombie, with a bright flash and bang the zombie turned on me and, with the aid of his friends, devoured my brains. A convieniet time for the death tutorial! Death in UO causes you to become a ghost and in need of a healer to resurrect. With a wandering healer nearby I quickly came back to life, and then went to retrieve my decaying corpse. The tutorial was now over and I was plopped into the world, ready to find my necromancy trainer and adventure…   *More to come!*

Posted in MMOs, Ultima Online | Tagged: , | Leave a Comment »

 
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