I see this race as having very few numbers of permanent units. The biggest strength this group has is what it can do with the surrounding environments–calling on plants and animals to aid them. When I picture the battlefield with them, I see only a handful of units (hundreds, really) against thousands. Then, on the initial charge of the enemy I see the ground opening below them, great bolts of lighting striking down from above, vines and trees attacking, snaring. This would be a group with very little defense, very few numbers, but very powerful abilities–if overwhelmed or outplayed they’d go down in no time, but in the hands of a competent leader they’d be very hard to beat. Of course they’d have other bonuses, movement bonuses, concealment bonuses, etc.
Archive for March 25th, 2008
Humans.
Posted by nefchast on March 25, 2008
Standard fare here. While I could try to spice them up, I feel a familiar race or two to be needed–gives the new player something to use while getting familiar with the game. As for units, footsoldiers, archers (longbow and crossbow, mounted too perhaps), cavalry, siege (catapult, trebuchet, ballista, etc), and so on. Should there be some magic in it? Perhaps some divine miracle working… Don’t really think so, other races cover those. Overall stats should be pretty average, but their strengths will lie in their leadership and morale, numbers too.
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