The ‘light’ here being ‘good’ (at least outwardly). Religious zealots seem the best choice for this, with light Christian/European influence. While probably the best choice for taking up heaven’s fight, it would be quite easy to play them as hell’s ally, horribly corrupt internally and externally. I picture heavily armed and armored knights and foot-soldiers. Attacks would be heavy but slow, and the protection ratings would be high with low dodge ratings–perhaps decent parry. Slow, heavy, tough and fanatical best describe this race.
Archive for March 18th, 2008
The Mystical Race.
Posted by nefchast on March 18, 2008
Mystical says it all, heavy influence from the Mystic religions of the Middle East, India and Far East. Not only the religions but the cultures as well, I’d love to see units like war elephants, meditating warriors, monks, etc. I can envision a mostly light-armored and armed army using greater numbers and agility. Strikes should be slightly stronger than normal, while being slightly faster. The downside being the lightly armored bit, they wouldn’t have as much health or protection, though they would have a much higher dodge rating. Will need to update this race (and likely all) after some researching.
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