Continuing that RTS idea…
Posted by nefchast on March 3, 2008
Started thinking on the world layout, getting ideas on how that would look and function. At the moment I have a simple three continent layout–one island and the other two connected by a tight tract of land. The point of the map is to create strategic attacks, mountains and rivers border lands and cause problems for crossing (crossing them is possible, but require certain abilities or technologies–or have greater risks). Each region has it’s benefits, it’s negatives, and it’s reason for being and strategic importance (hopefully, heh). Going to have to come up with some history and content for each region, they should all feel familiar but unique.
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